A cozy creature world on the Hidden Islands. Catch AneeMates, feed them until they evolve, and become them to explore and fight off the drones. Build your home, and keep every creature you raise.
No menus to learn. Land on an island, find something worth saving, and get out with it.
Creatures live on the islands, not in a shop. You hunt for them while other squads hunt the same ground.
It fights beside you, learns your style and evolves with it. The longer you play together, the stronger it gets.
Reach the extraction point and it is permanently yours. Die on the island and you lose the run — not your collection.
Each species has its own element, ability and temperament. Some you will meet in your first hour. Some almost nobody has seen.
Thirty-minute runs. Real squads on the same island. Proximity chat, so you hear them before you see them. Robotic enemies guarding the ground your creature is standing on.
Your first capsule is free. Open it, meet the creature inside, and take it into the game — no wallet, no card, nothing to set up.
Every capsule holds a single AneeMate — its own traits, element and serial number. Open it, meet it, then take it into the game.
Everyone starts free. You only pay once you already care about a creature.
Rates are published before you open, verified after. If the numbers ever change, the change is announced first.
Before the drop we publish a hash of our secret seed. Your capsule combines that seed with a number your own browser generates. After the drop we publish the seed itself — anyone can re-run the maths and confirm nothing was switched.
No cash buy-back of capsules or creatures. No paid re-rolls. No hidden pity timers. No loot boxes sold to minors — paid capsules require an adult account, and are geo-blocked where paid packs are restricted.
The cheapest player we ever get is the one a friend brings. So we pay for that, not for ads.
Every reveal generates a card with your creature, its rarity and your serial number — plus your link.
Pack opening is a spectator sport. We would rather pay streamers than platforms.
Staking is already live on qorpo.world. This is what it finally buys you.
Open a creature you already own and it converts to shards of its element. Collect enough and you choose the creature you craft — no gambling for the one you actually want.
Finish an element line and the MateBook unlocks a guaranteed Epic. Finish Generation 1 and your account is marked as a Founding Keeper — visible on every creature you ever trade.
No. Sign in with an email, open your capsule, and your creature sits in your collection. A wallet is only offered when you want to trade it or move it somewhere else — and you can add one at any time without losing anything.
A creature you can play with. It has stats, an element and a signature ability inside Hidden Islands. That it is also recorded on-chain is what lets you trade it later — it is not the reason to buy it.
Treat a capsule like a booster pack, not an investment. Secondary prices go up and down and we do not buy anything back. If you would not spend it on a game, do not spend it here.
Yes, per tier, on this page, before you open. The seed hash is published before the drop and the seed itself after it, so any result can be re-checked independently.
Half of every primary sale goes to buy-back and burn, permanently reducing supply. The rest funds the studio. Secondary market fees go to the treasury.
Drag to turn it. Click to open.
Silhouettes are species you have not met yet. Open capsules, play the game, or trade to complete Generation 1.